![]() ![]() I also second the inclusion of a Second Life-style camera control – in Second Life you hold down Alt, which anchors the center of your pan/zoom exactly where your mouse cursor is. NEW TO VRCHAT If youre new to VRChat, please watch Phia Bunnys Beginners Guide to. ![]() Now that my first series of islands is reaching the max grid size, the camera is becoming nearly unusable. You can purchase Townscaper VR on the Quest store for Meta Quest 2. I’ve had to whip the camera around until it snaps, then very slowly move it into position, or place a few blocks out to expand the grid so you can zoom further in. The pan seems to want to take the height of your town into account but begins to mess up when you then want to work on the bottom layers again. Seconding the right click panning being very awkward. My next ideas would be panning with WSAD, quick/snap rotate (by 45°) with Q + E and “standard” shortcuts such as Ctrl+C, Ctrl+V, Ctrl+N, Ctrl+O for Save To/From Clipboard, New and Open options respectively. Sony HT A7000 review A flagship soundbar that raises the bar Tom s Guide. Townscaper, a peaceful toy-like village building game, is available now on Nintendo Switch and PC. I’d suggest 1 + 2 or 1 + 3 or some similar combo as “Prev Colour” + “Next Colour” TownscaperA Timelapse of a Small Island Community Rifflebard View videos Guide The Secret To Floating Cities The general consensus seems to be that floating cities can only exist on perfect circles on the grid, but in this guide I'll show you that you can use those circles as a starting point to create floating cities of any size that you want. Gentle city builder Townscaper is coming to Oculus Quest 2 later this year in a. 1-0 is a good idea for the colour palette, but there are more than 10 colors. ![]() It seems the game loves to place objects when you rotate the camera, switching LMB for Middle Click would be a much better choice instead of MMB being the same action as RMB.Īlso, keyboard shortcuts would be lovely. Similarly left click to rotate the camera is awkward most of the time. Right Click for panning camera in relation to camera feels weird, RMB should move camera linearly in relation to X/Y of the grid (RMB Up should be forwarding the map as you move and hold, not awkwardly moving camera slightly up or snapping across whole map) ![]()
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